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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Smorgazbord</title><generator>Tumblr (3.0; @garypenn)</generator><link>http://garypenn.tumblr.com/</link><item><title>Spametry</title><description>&lt;p&gt;Man, the crap I hold on to&amp;#8230; and share. Like stinky farts.&lt;/p&gt;

&lt;p&gt;Many years ago before I had spam filters, I had to manually remove unwarranted shit from my inbox, One day I decided to recycle it and started stringing together the subject of each spam mail with the idea of making some stupid poetry out of it. This appears to be as far as I got, some lines better juxtaposed than others&amp;#8230;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;My name is Nadezhda&lt;br/&gt;
I wish to find the prince&lt;br/&gt;
I want to get acquainted with you&lt;br/&gt;
Where are you my prince!&lt;br/&gt;
I want to get acquainted with you&lt;br/&gt;
Meet that someone special today&lt;br/&gt;
The favorable offer for you&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Set love energy to max&lt;br/&gt;
Unlimited power in mating&lt;br/&gt;
Fulfil your full potential in bed&lt;br/&gt;
Do it like a Cazanova&lt;br/&gt;
She wants your ideal loveing machine&lt;br/&gt;
No silly exercises needed to add inches to your manhood&lt;br/&gt;
YOUR LADY DESERVES IT FIRM&lt;br/&gt;
Wet and ready for you all night&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Russian ladies for any taste.&lt;br/&gt;
Cool!&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
You want me? Come to me.&lt;br/&gt;
I want you now, tell me reciprocate and get me!&lt;br/&gt;
I will be glad if you write to me&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Hi cool man!&lt;br/&gt;
I wish the good and sated day!&lt;br/&gt;
I wish to find my second half&lt;br/&gt;
I&amp;#8217;m lonely woman&lt;br/&gt;
I want only love&lt;br/&gt;
I wanted to write&lt;br/&gt;
I do not know what to write to you&lt;br/&gt;
I can find that that I search&lt;br/&gt;
To handle me, use your heart.&lt;br/&gt;
I will wait for your reply fast&lt;br/&gt;
I&amp;#8217;m single and looking for a good man&lt;br/&gt;
May be we are for each other&lt;br/&gt;
I hope you are also interested&lt;br/&gt;
Rolex please&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Hi handsome man&lt;br/&gt;
I have decided to get acquainted&lt;br/&gt;
I want to get acquainted with you&lt;br/&gt;
I am a very nice and interesting person&lt;br/&gt;
I want to find new friends&lt;br/&gt;
I really want to find my true love&lt;br/&gt;
I want to know you better!&lt;br/&gt;
Do you want to know me better?&lt;br/&gt;
Perhaps you could be my new friend&lt;br/&gt;
I hope that you will consider&lt;br/&gt;
I&amp;#8217;m out of my mind, but feel free to leave a message.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Hello my new friend&lt;br/&gt;
I received your mail&lt;br/&gt;
I have decided to write to you&lt;br/&gt;
You were great&lt;br/&gt;
Why did you leave early?&lt;br/&gt;
I never got acquainted the first with men&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
People judge you from what you wear&lt;br/&gt;
Stop settling for less&lt;br/&gt;
You no longer have to watch your diet&lt;br/&gt;
No more belly fat on you today&lt;br/&gt;
Lose weight without moving a muscle&lt;br/&gt;
Don&amp;#8217;t be the only guy not using these&lt;br/&gt;
You Will Be Glad If You Choose Our Soft.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;You don&amp;#8217;t know me&lt;br/&gt;
I want to love&lt;br/&gt;
Impotence will never come back into your life!&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Get the Royal Treatment Here!&lt;br/&gt;
New job&lt;br/&gt;
Get more for your work&lt;br/&gt;
More paid, less work&lt;/p&gt;

&lt;p&gt;&lt;i&gt;A talk required&lt;br/&gt;
Need a serious talk&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
How many orgasm can man do?&lt;br/&gt;
How many orgasm can man do?&lt;br/&gt;
How many orgasm can man do?&lt;br/&gt;
How many orgasm can man do?&lt;br/&gt;
More orgasms.&lt;br/&gt;
Satisfy your lover.&lt;br/&gt;
Satisfy your lover.&lt;br/&gt;
Satisfy your lover.&lt;br/&gt;
Can she have multiple orgasms?&lt;br/&gt;
Can she have multiple orgasms?&lt;br/&gt;
Can she have multiple orgasms?&lt;br/&gt;
Can she have multiple orgasms?&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Re: Impotent info&lt;br/&gt;
You got no strength any longer to satisfy your loved one?&lt;br/&gt;
When you feel that your manliness is already dead, contact us&lt;br/&gt;
We know how to destroy even the most destroying ache&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Re: Take care of your manhood&lt;br/&gt;
Make sure your bulge is significant&lt;br/&gt;
The longer your love instrument is, the longer the pleasure lasts&lt;br/&gt;
Your tremendous penis will always be on her mind&lt;br/&gt;
She is bound to lose her mind over your great size&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Tired of having a peanut in your pants?&lt;br/&gt;
Be the largest man around&lt;br/&gt;
Enjoy the delicious taste of having a monster in your pants.&lt;br/&gt;
Your perfect mega beast will be 10 inches at least&lt;br/&gt;
Women love making love with monsters even when it hurts.&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Having pack of this in pocket means having success with four or even more girls a night&lt;br/&gt;
Become virile like a rabbit!&lt;br/&gt;
More drive for in-out sticking&lt;br/&gt;
Gain more steadfastness&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Heat in your pants&lt;br/&gt;
Your excitement will break ceilings&lt;br/&gt;
Fulfill your true organ growth potential&lt;br/&gt;
Reveal your full male power&lt;br/&gt;&lt;/i&gt;&lt;br/&gt;
Its time to focus on something new&lt;br/&gt;
The bedroom doesn&amp;#8217;t smell like intimacy anymore? Change it.&lt;br/&gt;
Your bed is empty? Maybe you should enlarge your little friend.&lt;br/&gt;
The night is a time to have fun in bed. Make this fun lasting!&lt;br/&gt;
Make her come triple tonight&lt;/p&gt;

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84% OFF. This will change your bedroom life&lt;/i&gt;&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/50990555082</link><guid>http://garypenn.tumblr.com/post/50990555082</guid><pubDate>Tue, 21 May 2013 15:36:00 +0100</pubDate></item><item><title>Pac-Rat</title><description>&lt;img src="http://24.media.tumblr.com/31394d6a7e220c60368048bf60e14944/tumblr_mhfkcmLbDx1qzxacbo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Pac-Rat&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/41855449751</link><guid>http://garypenn.tumblr.com/post/41855449751</guid><pubDate>Wed, 30 Jan 2013 08:45:00 +0000</pubDate></item><item><title>Donkey Kong: the alternative ending.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_ltvv70KZaE1qzxacbo1_250.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Donkey Kong: the alternative ending.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/12191584937</link><guid>http://garypenn.tumblr.com/post/12191584937</guid><pubDate>Tue, 01 Nov 2011 09:02:39 +0000</pubDate></item><item><title>You go, girl! Jumplady seeks Man in role reversal.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ltvv3yGUGS1qzxacbo1_250.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;You go, girl! Jumplady seeks Man in role reversal.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/12191554081</link><guid>http://garypenn.tumblr.com/post/12191554081</guid><pubDate>Tue, 01 Nov 2011 09:00:19 +0000</pubDate></item><item><title>Feel Fit</title><description>&lt;p&gt;GOOD FEEL IS RARE. Feel is in the eye (and all other senses) of the beholder; one person&amp;#8217;s meat is another&amp;#8217;s poison. So much is &amp;#8216;&lt;a href="http://en.wikipedia.org/wiki/Six_Thinking_Hats" target="_blank"&gt;red hat&lt;/a&gt;&amp;#8217;. But &amp;#8216;Feel&amp;#8217; can mean the difference between &lt;a href="http://sethgodin.typepad.com/seths_blog/2007/01/how_to_be_remar.html" target="_blank"&gt;remarkable&lt;/a&gt; and unremarkable.&lt;/p&gt;

&lt;p&gt;Take the iPhone and the Nexus One. In terms of first impressions – visual engagement – the iPhone exudes class before you even touch it. It&amp;#8217;s visually stimulating and inviting. Its smooth, shiny façade is dark and mysterious and runs right up to the edges: a smooth, shiny silver frame. It has an attractive symmetry and no clutter: just a small slit at the top and an indented spot at the bottom.&lt;/p&gt;

&lt;p&gt;The Nexus sports a banal grey surround, a tiny trackball and buttons that already look worn through use. It all looks rather&amp;#8230; meh.&lt;/p&gt;

&lt;p&gt;To the touch the Nexus feels cheap. Its matt plastic casing has an odd, almost greasy feel to it. The first time you use the Nexus you have to remove a panel at the back to insert the battery. This act not only feels wrong and unnecessarily invasive, it makes the unit feel more vulnerable.&lt;/p&gt;

&lt;p&gt;The iPhone is a solid, sealed unit (arguably a &amp;#8216;Convenient&amp;#8217; Fail when it comes to changing the battery). It feels streamlined and evolved – an object worth holding and stroking even when you aren&amp;#8217;t using it (as people seem to unconsciously do). It&amp;#8217;s a good size and a pleasing shape. It has a good weight and balance appropriate for its form. The iPhone is such an even, refined object. It&amp;#8217;s almost natural, like a pebble polished over geological time – or curiously unnatural, like an alien artefact from a past vision of the future.&lt;/p&gt;

&lt;p&gt;The Nexus feels fake. Its trackball seems extraneous and in use it feels too loose and cheap and slightly gritty, like the ball&amp;#8217;s rolling over dirt. It feels like someone&amp;#8217;s used, abused and broken it before you.&lt;/p&gt;

&lt;p&gt;Sliding between &amp;#8216;pages&amp;#8217; on iPhone feels good enough to do without reason. It&amp;#8217;s all in the details that are so easy to overlook. When you slowly, slightly slide the icons they move smoothly; there&amp;#8217;s a slight acceleration, deceleration and momentum. If you let go, the icons snap back with a reassuring speed and, most importantly, a bounce when they hit the edge of the screen. Not only does all that feel good, it makes the icons feel like they exist. (This also reinforces an emotional attachment to the iPhone.)&lt;/p&gt;

&lt;p&gt;The Nexus icons move with a disconcerting judder. They start and stop immediately and the whole thing feels uncomfortably jerky. It feels like it doesn&amp;#8217;t matter how delicately you stroke the Nexus, the icons move at the same speed.&lt;/p&gt;

&lt;p&gt;On the iPhone, however, the speed of the icon motion depends on the speed of stroke. This analogue quality again reinforces a sense of substance. (And the fact that the iPhone acknowledges how you use it in this way is an &amp;#8216;Alive&amp;#8217; overlap.)&lt;/p&gt;

&lt;p&gt;On the Nexus, if I attempt to pull, say, a list of contacts down when I&amp;#8217;m already at the top, nothing happens. On the iPhone, there&amp;#8217;s a bounce – a tactility sadly missed on the Nexus. To a strict &amp;#8216;white hat&amp;#8217; wearer this is unnecessary; there&amp;#8217;s no point in being so&amp;#8230; playful. To those of a sensual disposition, this is essential.&lt;/p&gt;

&lt;p&gt;None of these &amp;#8216;Feel&amp;#8217; Wins make the iPhone any easier to use – any more convenient – but they do make it feel &lt;i&gt;better&lt;/i&gt; to use and give it character (an &amp;#8216;Alive&amp;#8217; overlap). Most of the time convenience is most important, but it&amp;#8217;s easy to forgive and forget inconvenience if the feel is strong.&lt;/p&gt;

&lt;p&gt;In terms of aural stimulation there&amp;#8217;s little to hear. The iPhone&amp;#8217;s few basic default sounds are as rounded as the device looks; the Nexus noises are more sparkly, prickly. The sound of the Nexus camera firing is scary, aggressive – so much so that I almost dropped the Nexus the first time I used it to take a picture. The fanfare reinforcing the Nexus shutting down is clipped, which feels clumsy.&lt;/p&gt;

&lt;p&gt;Making something feel awesome – so good it&amp;#8217;s used regardless of context and purpose – can take time. The something in question needs to be repeatedly used and refined and it can be challenging to identify where the feel might be improved, let alone how to improve it. Making something feel at least &amp;#8216;not shit&amp;#8217; is a good place to start.&lt;/p&gt;

&lt;p&gt;The senses need to be engaged in a consistent manner otherwise not only is feel undermined, the overall illusion is too. To the eyes, ears and touch, a battle tank should feel substantial, like it means business, like it&amp;#8217;s capable of fulfilling its known role. (There&amp;#8217;s overlap with &amp;#8216;Drama&amp;#8217; and &amp;#8216;Convenient&amp;#8217; here; the tank is dramatically enhanced to accentuate its presence and needs to be obviously a tank.) A tank that looks too pretty and fragile, that sounds like a clockwork mouse, that doesn&amp;#8217;t handle like it has substance – it isn&amp;#8217;t plausible – it isn&amp;#8217;t a tank.&lt;/p&gt;

&lt;p&gt;The aim is to create the illusion of substance from light. The virtual isn&amp;#8217;t real but it needs to feel like it is. The better the feel, the better the connection to the intangible; the more you care and the more likely &amp;#8216;like&amp;#8217; or indifference turns to love.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/449082347</link><guid>http://garypenn.tumblr.com/post/449082347</guid><pubDate>Sat, 29 Oct 2011 12:50:16 +0100</pubDate></item><item><title>Boost Your Quarrel Word Armoury</title><description>&lt;p&gt;I threw together a spreadsheet that Quarrellers might find useful.
&lt;br/&gt;&lt;br/&gt;&lt;a href="http://is.gd/6vl4E8" target="_blank"&gt;http://is.gd/6vl4E8&lt;/a&gt;
&lt;br/&gt;&lt;br/&gt;It&amp;#8217;s all the two- and three-letters words you can make in &lt;i&gt;Quarrel&lt;/i&gt; (124 two-letter words and 1,292 three-letter words, stat pervs). You owe it to yourself to know the best of these as they can help you earn prisoners, slay giants and even turn a whole match around. Why, the mere knowledge of their meaning (definitions not included here BTW) may even enrich your life and make you see the world in a whole new light.
&lt;br/&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_lr7bojx9Oy1qzweai.png" height="240" width="360" border="0"/&gt;&lt;br/&gt;&lt;br/&gt;The words are spread over two sheets in tall columns and sorted by score (I couldn&amp;#8217;t think of a better way to arrange them). You can always re-sort the spreadsheet.
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;SHIFT-click column headings A and B to select them both.&lt;/li&gt;
&lt;li&gt;Select &lt;b&gt;Data &amp;gt; Sort Range&lt;/b&gt; from the options up top.&lt;/li&gt;
&lt;li&gt;Click the &lt;b&gt;Data has header row&lt;/b&gt; box.&lt;/li&gt;
&lt;li&gt;Click &lt;b&gt;+ Add another sort option&lt;/b&gt; to add a second sort option.&lt;/li&gt;
&lt;li&gt;Change the &lt;b&gt;sort by&lt;/b&gt; and &lt;b&gt;then by&lt;/b&gt; order to what you want, remembering to ensure that &lt;b&gt;A &amp;gt; Z&lt;/b&gt; or &lt;b&gt;Z &amp;gt; A&lt;/b&gt; are consistent.&lt;/li&gt;&lt;/ul&gt;</description><link>http://garypenn.tumblr.com/post/9954256920</link><guid>http://garypenn.tumblr.com/post/9954256920</guid><pubDate>Thu, 08 Sep 2011 12:42:00 +0100</pubDate></item><item><title>Moments of Being Quarrel</title><description>&lt;p&gt;SO HERE I AM again, quarreling at Calamari Cove, this time with the Elite – Rex, Helena and Kali – and playing in last position (my preference).&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s been a real roller coaster ding-dong battle. I&amp;#8217;m browbeaten and down to my last territory and only two troops (who really ought to be hugging each other for comfort right now) plus one &amp;#8216;in the chamber&amp;#8217; as it were.&lt;/p&gt;

&lt;p&gt;On the face of it, the situation is bleak. But, as is my wont, I haven’t quit because I still believe I can win (because I have before in equally grim circumstances).&lt;/p&gt;

&lt;p&gt;Helena&amp;#8217;s just wiped out Rex and Kali and is now turning her attention to me, the final thorn in her side. She attacks with seven troops. This is it. Seven against two. Of course I’ll lose. (But I might not.)&lt;/p&gt;

&lt;p&gt;I add my Backup Troop for good measure. Now it&amp;#8217;s seven against three. Of course I’ll still lose. (But I still might not.)&lt;/p&gt;

&lt;p&gt;Eight letters are dealt before me. My gaze tarantellas back and forth across them, picking out potential. I spy J and my heart skips a beat. I see U and G to make JUG and my heart&amp;#8217;s racing. I don&amp;#8217;t even see the rest of the letters. Helena could have made JUGULAR before or after me for all I know.&lt;/p&gt;

&lt;p&gt;The drum rolls, the tension mounts and her troops shout&amp;#8230;&lt;/p&gt;

&lt;p&gt;&amp;#8220;JUG!&amp;#8221;&lt;/p&gt;

&lt;p&gt;BUT I MADE IT FIRST! To win and take FOUR prisoners! I brought down a giant Helena! I&amp;#8217;m on the rebound! BOOMshakalaka! I am invincible and emboldened and come back from the dead to storm the island and win the match in style.&lt;/p&gt;

&lt;p&gt;Do you HEAR anyone singing? Do you even SEE a fat lady?&lt;/p&gt;

&lt;p&gt;No.&lt;/p&gt;

&lt;p&gt;Because even when the bastards have ground you down and are circling to pick at your corpse&amp;#8230; NEVER. Give. Up.&lt;/p&gt;

&lt;p&gt;That’s &lt;i&gt;Quarrel&lt;/i&gt;. A metaphor for life, clearly :D&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/9664418414</link><guid>http://garypenn.tumblr.com/post/9664418414</guid><pubDate>Thu, 01 Sep 2011 13:42:10 +0100</pubDate></item><item><title>I’D FORGOTTEN ABOUT THIS. I have nested copies of hard...</title><description>&lt;iframe class="tumblr_audio_player tumblr_audio_player_9184828355" src="http://garypenn.tumblr.com/post/9184828355/audio_player_iframe/garypenn/tumblr_lq94a0Prb41qzxacb?audio_file=http%3A%2F%2Fwww.tumblr.com%2Faudio_file%2Fgarypenn%2F9184828355%2Ftumblr_lq94a0Prb41qzxacb" frameborder="0" allowtransparency="true" scrolling="no" width="500" height="85"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’D FORGOTTEN ABOUT THIS. I have nested copies of hard drives from every PC I have ever owned for the past 20-odd years and I recently, accidentally found an anonymously-titled recording dating back to 1996. Hearing it again brought a smile to my face.&lt;/p&gt;

&lt;p&gt;I first came across this curiosity when I misdialed a telephone number shortly after BT made one of its many changes to area codes and telephone numbers in general. Instead of my ear being met by the cheery voice of a friend I was greeted by this slightly eerie, official-sounding delivery and my imagination went wild.&lt;/p&gt;

&lt;p&gt;To this day I have no idea what it means. It’s probably something utterly innocent, like a power station check or an even more banal reality. But it’s much more fun to believe that I tapped into some secret, significant government installation somewhere in the UK :D&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/9184828355</link><guid>http://garypenn.tumblr.com/post/9184828355</guid><pubDate>Thu, 01 Sep 2011 08:07:20 +0100</pubDate></item><item><title>What's Your Flavour?</title><description>&lt;p&gt;IT HAPPENS A LOT with sweets and me, especially with &lt;a href="http://www.jellybelly-uk.com" target="_blank"&gt;Jelly Belly&lt;/a&gt; but just as easily with, say, fruit sherbets (or sometimes &lt;a href="http://www.jannettas.co.uk" target="_blank"&gt;ice cream&lt;/a&gt; or, better still, &lt;a href="http://www.whygelato.com" target="_blank"&gt;gelato&lt;/a&gt;). My mind and taste buds are expecting one flavour, like lemon or lime, but, when engaged, are (typically pleasantly) surprised by pineapple or apple instead.&lt;/p&gt;
&lt;p&gt;What&amp;#8217;s not so pleasant is when you expect sweet only to be met by savoury. Which got me thinking about colour and flavour expectations and reminded me of when I was a kid and we&amp;#8217;d speculate on the flavour of what we&amp;#8217;d see while on a lengthy car journey.&lt;/p&gt;
&lt;p&gt;The &lt;a href="http://1.bp.blogspot.com/_tAORGiMftgw/SPDBilYcuKI/AAAAAAAADLw/kHGEqWtC-L0/s1600-h/Little_Red_Car1.jpg" target="_blank"&gt;little red car&lt;/a&gt; ahead is strawberry flavour. Those &lt;a href="http://www.irishviews.com/highland-cattle2.jpg" target="_blank"&gt;Highland cattle&lt;/a&gt; in that field are caramels. That &lt;a href="http://www.dft.gov.uk/trafficsignsimages/images/SignImages/480x480/670V60.jpg" target="_blank"&gt;speed limit sign&lt;/a&gt; is liquorice ripple ice cream with strawberry sauce (or, these days, red pepper stuffed with feta and black olives).&lt;/p&gt;
&lt;p&gt;Some obvious colours and likely flavours follow. (I&amp;#8217;m struggling to identify some savoury variations here and there.)&lt;/p&gt;
&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kgwcFmi1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Cherry • Chilli • Cinnamon • Cranberry • Pomegranate • Strawberry • Tomato&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kj9cKic1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Apricot • Carrot • Frankfurter • Honey • Mandarin • Mango • Orange • Pumpkin • Physalis&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kjhZc8q1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Banana • Cheese • Egg • Grapefruit • Lemon • Mustard • Pineapple • Sweetcorn&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kjqbMFG1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Apple • Broccoli • Gooseberry • Grape • Lime • Pea • Rocket&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kjwi0e11qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Cool Mint&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kk2UjIP1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Blueberry&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79kkdmNCN1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Bubblegum • Crab • Raspberry • Rhubarb • Rose • Violet&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79klm3Cqw1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Aubergine • Grape • Plum&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79klwSDY11qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Caramel • Coffee • Peanut Butter • Sausage&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79km0PT9i1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Beef • Chocolate • Cola • Gravy&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79km62UFr1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="bottom"&gt;&lt;p&gt;Blackberry • Liquorice • Olive&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l79koiIgTP1qzweai.png"/&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td valign="top"&gt;&lt;p&gt;Bread • Cauliflower • Coconut • Cod • Chicken • Cottage Cheese • Cream Soda • Cream Cheese • Fennel • Garlic • Lychee • Marshmallow • Mashed Potato • Meringue • Milk • Mint • Pear • Scallop • Sherbet • Turnip • Vanilla • White Chocolate • Whipped Cream&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;</description><link>http://garypenn.tumblr.com/post/964961861</link><guid>http://garypenn.tumblr.com/post/964961861</guid><pubDate>Tue, 17 Aug 2010 00:15:00 +0100</pubDate></item><item><title>R:\MOVE *.* V:\</title><description>&lt;p&gt;The world is becoming increasingly intangible; more virtual, less real.
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Will the tangible increase in value as a result?&lt;/li&gt;
&lt;li&gt;Will we become less stimulated by the tactile?&lt;/li&gt;
&lt;li&gt;Will we become less attached to the tangible, less attracted to physical possessions?&lt;/li&gt;
&lt;li&gt;Will we become more frivolous and compelled to consume the more readily available; more consumed by the more conveniently made, stored and disposable virtual goods?&lt;/li&gt;&lt;/ul&gt;</description><link>http://garypenn.tumblr.com/post/772946558</link><guid>http://garypenn.tumblr.com/post/772946558</guid><pubDate>Mon, 05 Jul 2010 15:30:54 +0100</pubDate></item><item><title>Play With Us</title><description>&lt;p&gt;This is the Microtalk I gave at GDC this year. It&amp;#8217;s a very shallow explanation of The End and The Way, which are touched on in previous posts but merit more extensive explanation and examples in future posts.&lt;/p&gt;
&lt;p&gt;I decided to give the sort of talk that I like to receive: lots of pictures; too much information; intriguing but confusing.&lt;/p&gt;
&lt;p&gt;It feels like it took a lot more effort to make a Microtalk than a full-blown one :)&lt;/p&gt;
&lt;p&gt;First: the précis&amp;#8230;&lt;/p&gt;
&lt;i&gt;&lt;p&gt;Play is permeating the world like never before. It&amp;#8217;s increasingly convenient to play anytime, anywhere and with anyone. Our increasingly playful nature is feeding into everything we do. The world is becoming infused and enriched by play.&lt;/p&gt;
&lt;p&gt;The distance between creators and players is narrowing. The two are becoming more intimately entwined, on the verge of feeding each other simultaneously in real time, becoming live performers indistinguishable from each other.&lt;/p&gt;
&lt;p&gt;But no matter how we engage players – single players, a few players or a few thousand players; individuals or in groups; in the same space or in separate spaces, actual or virtual; on computers, dedicated consoles or handheld devices; online, server-based, turn-based or simultaneous play; directly or indirectly – we need to think like a player AND a maker: to never lose sight of what we want as a player while doing what we need to do to as a maker to meet those expectations.&lt;/p&gt;
&lt;p&gt;Let me tell you about The End I seek and The Way I strive to get there.&lt;/p&gt;&lt;/i&gt;
&lt;p&gt;And now the Microtalk itself&amp;#8230;&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhqqq47j1qzweai.jpg" border="1"/&gt;&lt;p&gt;All the world&amp;#8217;s a stage – and a playground.&lt;/p&gt;
&lt;p&gt;And we are all players: gamers as performers.&lt;/p&gt;
&lt;p&gt;More kidults have more time and money to play; more ways to appreciate play and express through play.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s an exceptional time for play.&lt;/p&gt;
&lt;p&gt;We are the most playful society ever.&lt;/p&gt;
&lt;p&gt;Because of us.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhuoqkhk1qzweai.jpg" border="1"/&gt;&lt;p&gt;So many ways to play – and to play with players.&lt;/p&gt;
&lt;p&gt;So many ways to make play – and to make play available.&lt;/p&gt;
&lt;p&gt;But no matter who plays with whom and how, we always need to think like makers and players.&lt;/p&gt;
&lt;p&gt;To do unto others as we would have them do to unto us.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhv99JiZ1qzweai.jpg" border="1"/&gt;&lt;p&gt;I use two sets of broad strokes every day.&lt;/p&gt;
&lt;p&gt;They aren&amp;#8217;t a panacea.&lt;/p&gt;
&lt;p&gt;But they are handy measurements and they challenge me.&lt;/p&gt;
&lt;p&gt;Sometimes they overlap.&lt;/p&gt;
&lt;p&gt;Often they conflict and need balancing.&lt;/p&gt;
&lt;p&gt;They are obvious. So obvious they are easily overlooked.&lt;/p&gt;
&lt;p&gt;They are loose. But there are many ways to skin cats.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhvrEbfn1qzweai.jpg" border="1"/&gt;&lt;p&gt;The End is thinking like a player.&lt;/p&gt;
&lt;p&gt;My five key targets are:&lt;/p&gt;
&lt;ol&gt;Feel&lt;/ol&gt;&lt;ol&gt;Drama&lt;/ol&gt;&lt;ol&gt;Alive&lt;/ol&gt;&lt;ol&gt;Convenient&lt;/ol&gt;&lt;ol&gt;and Twist&lt;/ol&gt;&lt;p&gt;The Way is thinking like a maker.&lt;/p&gt;
&lt;p&gt;My five main guiding lights are:&lt;/p&gt;
&lt;ol&gt;Immediate&lt;/ol&gt;&lt;ol&gt;Preparation&lt;/ol&gt;&lt;ol&gt;Toys&lt;/ol&gt;&lt;ol&gt;Magic&lt;/ol&gt;&lt;ol&gt;and Moments&lt;/ol&gt;&lt;p&gt;To follow The Way we start at The End&amp;#8230;&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhweGKC71qzweai.jpg" border="1"/&gt;&lt;p&gt;The End manifests in different ways in different forms.&lt;/p&gt;
&lt;p&gt;For basic examples here I&amp;#8217;m using Orbital – an awesome reimagining of the interesting Gimme Friction Baby.&lt;/p&gt;
&lt;p&gt;On the surface it&amp;#8217;s a one-button Bust-A-Move.&lt;/p&gt;
&lt;p&gt;In substance Orbital&amp;#8217;s so much more because it upholds The End.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhwwMPwE1qzweai.jpg" border="1"/&gt;&lt;p&gt;Make me feel something.&lt;/p&gt;
&lt;p&gt;I want sensory stimulus.&lt;/p&gt;
&lt;p&gt;This is such a tactile medium – I want everything I play with to feel tangible, reactive, plausible.&lt;/p&gt;
&lt;p&gt;I want emotional stimulus.&lt;/p&gt;
&lt;p&gt;I want to feel moved, involved, empowered – like I&amp;#8217;m making the difference – like it&amp;#8217;s always my fault.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhy9zgJp1qzweai.jpg" border="1"/&gt;&lt;p&gt;Orbital&amp;#8217;s cannon rocks at a better, faster rate.&lt;/p&gt;
&lt;p&gt;Shots feel more forceful.&lt;/p&gt;
&lt;p&gt;Orb travel and bounce feel more substantial.&lt;/p&gt;
&lt;p&gt;You feel just out of control, taming a wild stallion.&lt;/p&gt;
&lt;p&gt;You feel just enough in control that success and failure always feel like your doing.&lt;/p&gt;
&lt;p&gt;The balance feels right.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhyxtyz31qzweai.jpg" border="1"/&gt;&lt;p&gt;Make a show – a performance. Arrangements of moments players want to share.&lt;/p&gt;
&lt;p&gt;I want dramatic intent, actions and reactions; anticipation; friction; close shaves; exaggeration; spectacle&amp;#8230;&lt;/p&gt;
&lt;p&gt;I want punctuation through considered rhythm, pace and timing.&lt;/p&gt;
&lt;p&gt;I want to make stories not follow them.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bhziaT4g1qzweai.jpg" border="1"/&gt;&lt;p&gt;Orbital games vary because you make the playscape.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s a heady mix of accuracy and uncertainty. You seldom feel totally safe.&lt;/p&gt;
&lt;p&gt;There&amp;#8217;s tension with every shot that could be your last – then emotional release when orb and dust settle.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s a moment-rich rollercoaster heightened by pyrotechnic displays.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi06ioja1qzweai.jpg" border="1"/&gt;&lt;p&gt;Make it personal.&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t leave me alone.&lt;/p&gt;
&lt;p&gt;I want a living, breathing joy with a character of its own.&lt;/p&gt;
&lt;p&gt;A game that&amp;#8217;s attentive and informative; caring enough to anticipate my needs and respond fittingly to my performance, achievements and status.&lt;/p&gt;
&lt;p&gt;A game with heart and soul.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi2eRyzf1qzweai.jpg" border="1"/&gt;&lt;p&gt;Orbital recognises key moments of your making – like serial success and near-death experiences.&lt;/p&gt;
&lt;p&gt;It records your best scores within the past 24 hours and forever, comparing your performance against your Orbital-playing friends and the rest of the Orbital-playing world.&lt;/p&gt;
&lt;p&gt;It shares your achievements in public through Facebook.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi2ztT4U1qzweai.jpg" border="1"/&gt;&lt;p&gt;Make it all accessible.&lt;/p&gt;
&lt;p&gt;I want to &amp;#8216;get it&amp;#8217; or be inspired to NOW.&lt;/p&gt;
&lt;p&gt;I want to play NOW.&lt;/p&gt;
&lt;p&gt;I want rapid results.&lt;/p&gt;
&lt;p&gt;I want enough direction that I don&amp;#8217;t have to make my own games.&lt;/p&gt;
&lt;p&gt;I want chores removed, automated or dramatised.&lt;/p&gt;
&lt;p&gt;But never too convenient – that&amp;#8217;s too easy and boring.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi3kebp61qzweai.jpg" border="1"/&gt;&lt;p&gt;Real-world themes and rules are most convenient.&lt;/p&gt;
&lt;p&gt;Orbital is abstract but at least vibrant and simple.&lt;/p&gt;
&lt;p&gt;Toys, rules and controls are minimal.&lt;/p&gt;
&lt;p&gt;Starting play and replay are instant.&lt;/p&gt;
&lt;p&gt;Shot trails and a grid make it easier to measure virtual space.&lt;/p&gt;
&lt;p&gt;There&amp;#8217;s no time pressure. You can stop, leave and return any time.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi43Lg8S1qzweai.jpg" border="1"/&gt;&lt;p&gt;Make a difference.&lt;/p&gt;
&lt;p&gt;I want surprise and delight.&lt;/p&gt;
&lt;p&gt;A meaningful twist in the concept; the components; the treatment; the look, sound, feel&amp;#8230;&lt;/p&gt;
&lt;p&gt;That doesn&amp;#8217;t mean making everything wholly original. There&amp;#8217;s no shame in building on what&amp;#8217;s established.&lt;/p&gt;
&lt;p&gt;It just means making sure the results are distinctive.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi4lJwYi1qzweai.jpg" border="1"/&gt;&lt;p&gt;Orbital adds a big twist to a novel turn-based action game: a new rule to enrich feel and drama.&lt;/p&gt;
&lt;p&gt;In Gravity Mode, orbs exert a pull on shots.&lt;/p&gt;
&lt;p&gt;The result is more risk-taking, near-misses and second chances. More dramatic moments. A more exhilarating ride.&lt;/p&gt;
&lt;p&gt;That was The End.&lt;/p&gt;
&lt;p&gt;Now let&amp;#8217;s take The Way&amp;#8230;&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi53qISH1qzweai.jpg" border="1"/&gt;&lt;p&gt;Don&amp;#8217;t think, talk or write about it.&lt;/p&gt;
&lt;p&gt;Do it.&lt;/p&gt;
&lt;p&gt;Play-act. Sketch. Prototype.&lt;/p&gt;
&lt;p&gt;Make a board game. Make something to use and edit.&lt;/p&gt;
&lt;p&gt;Development is quicksand.&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t aim for perfect first time.&lt;/p&gt;
&lt;p&gt;Use frequent, measured iteration.&lt;/p&gt;
&lt;p&gt;Kill complexity and bottlenecks.&lt;/p&gt;
&lt;p&gt;Beware detail!&lt;/p&gt;
&lt;p&gt;Balance all this with Preparation.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi5mhrNx1qzweai.jpg" border="1"/&gt;&lt;p&gt;Chance favours the prepared mind.&lt;/p&gt;
&lt;p&gt;Expect trouble.&lt;/p&gt;
&lt;p&gt;Rehearse. Explore.&lt;/p&gt;
&lt;p&gt;Get perspective.&lt;/p&gt;
&lt;p&gt;Make informed choices.&lt;/p&gt;
&lt;p&gt;DO to build repertoire, like musicians and actors.&lt;/p&gt;
&lt;p&gt;Repertoire is applied muscle – the practised and reusable.&lt;/p&gt;
&lt;p&gt;Maximise editing power and the time to use it.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s all in the edit.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi64YnTR1qzweai.jpg" border="1"/&gt;&lt;p&gt;Toys are the tools of play – objects honed for fun.&lt;/p&gt;
&lt;p&gt;Not play is sleep or work.&lt;/p&gt;
&lt;p&gt;By thinking in terms of toys, by seeing all around as toys, you think playful – you think fun.&lt;/p&gt;
&lt;p&gt;Forget polygons and pixels.&lt;/p&gt;
&lt;p&gt;Focus on toys and toy components to make play.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi6pp4qq1qzweai.jpg" border="1"/&gt;&lt;p&gt;This reminds me to make illusions not simulations.&lt;/p&gt;
&lt;p&gt;To never limit myself to recreating reality.&lt;/p&gt;
&lt;p&gt;To fake it to make the virtual seem real.&lt;/p&gt;
&lt;p&gt;To keep it consistent to make it plausible.&lt;/p&gt;
&lt;p&gt;To keep the workings invisible.&lt;/p&gt;
&lt;p&gt;To never forget the whole experience – the overall effect.&lt;/p&gt;
&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7bi75yGtH1qzweai.jpg" border="1"/&gt;&lt;p&gt;And finally&amp;#8230;&lt;/p&gt;
&lt;p&gt;Define memorable moments.&lt;/p&gt;
&lt;p&gt;Use them as design targets and building blocks.&lt;/p&gt;
&lt;p&gt;Consider how to best to achieve, chain, pace and acknowledge moments such as:&lt;/p&gt;
&lt;ol&gt;Repetition.&lt;/ol&gt;&lt;ol&gt;Concurrence.&lt;/ol&gt;&lt;ol&gt;Coincidence.&lt;/ol&gt;&lt;ol&gt;Extremes.&lt;/ol&gt;&lt;ol&gt;Perfection.&lt;/ol&gt;&lt;ol&gt;Firsts.&lt;/ol&gt;&lt;ol&gt;Winning.&lt;/ol&gt;&lt;ol&gt;&lt;i&gt;Just&lt;/i&gt; losing.&lt;/ol&gt;&lt;ol&gt;The start&amp;#8230;&lt;/ol&gt;&lt;ol&gt;And the end.&lt;/ol&gt;</description><link>http://garypenn.tumblr.com/post/443618183</link><guid>http://garypenn.tumblr.com/post/443618183</guid><pubDate>Fri, 12 Mar 2010 17:31:00 +0000</pubDate></item><item><title>Closet Skeleton Fan</title><description>&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;YOU CATCH the Women&amp;#8217;s Skeleton last night? I&amp;#8217;m not a sports fan but this was gripping stuff. I only caught it by accident, channel-hopping. (Ah, the joy of serendipity.)&lt;/p&gt;
&lt;p&gt;The likes of athletes competing by running in straight lines or around in cinder circles leaves me cold. The winter sports, on the other hand, tend to be far more engaging - primarily because the competitors and events are dramatically enhanced by accessories to cope with extreme playscapes.&lt;/p&gt;
&lt;p&gt;The Skeleton is the pinnacle of winter sports cool. It takes the more &amp;#8216;conventional&amp;#8217; sledding events and cranks up the drama by reducing streamlined vehicles to minimal chassis.&lt;/p&gt;
&lt;p&gt;Hurtling down a narrow tunnel of solid ice, faster than speeding cars on a motorway; your chin centimetres from flesh-grating, bone-crunching death; only able to adjust course or brake by using your legs hanging off the back of a glorified tea tray&amp;#8230;&lt;/p&gt;
&lt;p&gt;I was so there. I could feel the exhilarating speed - the cold glow of the ice on my face - my stomach and sphincter tightening with every close shave.&lt;/p&gt;
&lt;p&gt;The commentator - like most of his peers - talked way too much, desperate to fill the space. But some of his observations did work well to punctuate and accentuate the drama (not to mention make the broadcast feel more alive).&lt;/p&gt;
&lt;p&gt;Minor ceremonies reinforce key moments. Timings are constantly (and conveniently) compared with the current leader: how quickly competitors start, hit checkpoints and finish the race.&lt;/p&gt;
&lt;p&gt;The use of a more recent TV twist - the &amp;#8216;ghost&amp;#8217; - to directly compare current competitor and leader was at first confusing but soon became obvious and drama-enhancing.&lt;/p&gt;
&lt;p&gt;Replays reinforce highlights - and highlight just how dangerous this sport is.&lt;/p&gt;
&lt;p&gt;For all its simplicity it&amp;#8217;s a potent package.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s the duty of the TV coverage to maximise the feel and drama of the sports, to bring the sports alive, to make appreciating the sports more convenient - and preferably to provide a twist.&lt;/p&gt;
&lt;p&gt;There have been marked improvements in the past decade, no doubt in part inspired by electronic games. There&amp;#8217;s still plenty of scope to go further but I suspect there&amp;#8217;s also a fear of going too far and overshadowing and undermining the sport.&lt;/p&gt;
&lt;/span&gt;&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/400417890</link><guid>http://garypenn.tumblr.com/post/400417890</guid><pubDate>Sat, 20 Feb 2010 12:14:16 +0000</pubDate></item><item><title>Toys Are Us</title><description>&lt;p&gt;&lt;i&gt;(CREATION Magazine Column, 2000)&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;TOYS ARE FOR KIDS – all the best dictionaries say so. What grown person in their right mind playacts with dolls? Or plays at war with little toy soldiers? Or with mock weapons, pretending to exchange fire with other grown people?&lt;/p&gt;
&lt;p&gt;More and more grown people every day, it would seem&amp;#8230;&lt;/p&gt;
&lt;p&gt;Since an industry was founded on the exploitation of virtual space for interactive entertainment many aliases have been assumed in a search for identity and mass-market acceptance. &amp;#8216;TV Games&amp;#8217; became &amp;#8216;Computer And Video Games&amp;#8217; became the misnomer &amp;#8216;Interactive Entertainment&amp;#8217;&amp;#8230; a term that is equally valid to describe conversation or sex or a multitude of other acts involving people or animals.&lt;/p&gt;
&lt;p&gt;The truth of the matter is the multibillion-dollar industry in question is dedicated to the next generation of toys, built not from bone, hair, cloth, wood, metal or plastic but an infinitely flexible digital material.&lt;/p&gt;
&lt;p&gt;Now the toys exist in virtual space – the ethereal made almost real for people either lacking the imagination to make their own contact or curious to experience first-hand the imagination of others.&lt;/p&gt;
&lt;p&gt;Computer technology acts as a receiver and transmitter between the ethereal and real. Through a simple physical interface (a mouse, control pad or keyboard perhaps) the user&amp;#8217;s input directly or indirectly manipulates an illusion: a pretend toy set that almost exists - in virtual space.&lt;/p&gt;
&lt;p&gt;This new generation of remote control toys has led to more widespread neoteny – the retention of juvenile traits - than ever before. More adults (primarily males) are prepared to playact with dolls (action figures then), play at war, race model vehicles and embrace fantasy environments without fear of stigma.&lt;/p&gt;
&lt;p&gt;Perhaps because of the novelty of the technology it&amp;#8217;s considered more socially acceptable to play with virtual toys than real or pretend ones. (It&amp;#8217;s funny how people prepared to kill and be killed in &lt;i&gt;Quake III&lt;/i&gt; - the latest embodiment of Cowboys And Indians - wouldn&amp;#8217;t be seen dead playing the same game for real, like kids, with pretend weapons.)&lt;/p&gt;
&lt;p&gt;Perhaps we should consider expanding our definition of &amp;#8216;toy&amp;#8217; – of what a toy means and who uses it. Toys are the tools of the playful. No other discrimination is necessary.&lt;/p&gt;
&lt;p&gt;There&amp;#8217;s no longer a need for vivid imaginations to access and manipulate ethereal space; no longer a need to make up or set up or tidy up the toy set; no longer a need to make up objectives or fight over who was hit, who was out, who is &amp;#8216;it&amp;#8217;, who is right and who is wrong. The playthings, playfields, roles and rules are more vividly realised. Artificial overseers, opponents and players ready to assume the most banal of roles are readily available.&lt;/p&gt;
&lt;p&gt;Traditional toys come complete with distinct, suggestive themes and outline stories but seldom &amp;#8216;supernatural&amp;#8217; rules – focused ways to play with the toys: defined means of manipulating the toys and definite goals.&lt;/p&gt;
&lt;p&gt;Children playing with their toys extrapolate the given theme and suggested rules to make their own entertainment, re-enacting embellished mundane situations and events from existing stories.&lt;/p&gt;
&lt;p&gt;The industries devoted to the design, development, manufacture and exploitation of traditional toys focus on realising the basic pieces of the desired universe because they can leave the player to decide how to use the toys within physical constraints.&lt;/p&gt;
&lt;p&gt;Virtual toy sets on the other hand must be far more elaborate than the more traditional constructions. The repertoire must be realistic to the extent of incorporating sufficient natural rules (for example, a consideration of fundamental physical laws) to ensure that the toy set functions correctly and conceivable outcomes are satisfied.&lt;/p&gt;
&lt;p&gt;Only then can considered supernatural rules be employed to give the player something to do – some appropriate tasks and challenges and dramatic situations to exploit the nature of the toy set and its inherent rules.&lt;/p&gt;
&lt;p&gt;The action figures (or dolls) still come in all familiar shapes and sizes and roles - from stout, squat, moustachioed plumbers (Mario) to Lara Croft: the new Barbie and Action Man rolled into one (with undertones of a sex doll thrown in for good measure – and marketing)&amp;#8230; Only now these dolls are more conveniently manipulated and come with more exciting poses and noises - not to mention a complete range of accessories, accompanying characters and whole prefabricated worlds and stories to play with.&lt;/p&gt;
&lt;p&gt;Now we have more dramatic reproductions of sports comprising detailed representations of our leading heroes - the Subbuteo &amp;#8216;kick flick&amp;#8217; replaced by remote control pad buttons to perform much more satisfying football moves.&lt;/p&gt;
&lt;p&gt;We have the latest F-1 cars, sports cars, tanks and fighter planes rendered in glorious digital forms far more desirable than the traditional plastic or die-cast metal vehicles of old. Small soldiers are no longer frozen in plastic postures - they now appear to live to obey our every order without question.&lt;/p&gt;
&lt;p&gt;We have the power to &amp;#8216;magically&amp;#8217; manipulate blocks and bubbles and balloons. We have expansive arsenals to put even the latest American military technology to shame and can put the extreme firepower to task in purpose-built arena, with cameras inside the action figures&amp;#8217; heads for a unique first-person perspective of alternatives to Cops And Robbers, Cowboys And Indians, War With Sticks For Guns&amp;#8230;&lt;/p&gt;
&lt;p&gt;Thanks to the digital medium we have all existing physical toys represented with more functionality, more convenience, more flourish&amp;#8230; and less demands on imagination.&lt;/p&gt;
&lt;p&gt;A future of innovation awaits outside the industry as it stands. People presently exploiting alternative media will grow increasingly familiar with interactive space and bring with them an experience of generating content, a new perspective to create more diverse and captivating situations - and perhaps even some new toys.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/332422329</link><guid>http://garypenn.tumblr.com/post/332422329</guid><pubDate>Wed, 13 Jan 2010 14:30:00 +0000</pubDate></item><item><title>Give Me Convenience or Give Me Death</title><description>&lt;p&gt;I DO SO enjoy playing card games on computers. Apart from being an engaging way to pass the time, they are a great example of how convenience can improve the overall experience of play.&lt;/p&gt;

&lt;p&gt;The playing card toys are familiar (and typically the gist or the rules of play are too). You don&amp;#8217;t need table or floor space. You don&amp;#8217;t need to shuffle or deal or maintain card arrangements. You don&amp;#8217;t even need real people to play with. You just need a computer, which is hardly a hardship because computers are like spiders these days – you are never more than a few feet away from one.&lt;/p&gt;

&lt;p&gt;My favourite computer card game experience is &lt;i&gt;SolSuite&lt;/i&gt;. This collection of variations of &lt;i&gt;Solitaire&lt;/i&gt; (&lt;i&gt;Patience&lt;/i&gt;) has been around for a few years now, steadily bolstering its repertoire of different card games to the point of bloat and too much choice: 500 variations of &lt;i&gt;Solitaire&lt;/i&gt; are overwhelming even though they are grouped for convenience.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;SolSuite&lt;/i&gt; has all the features you&amp;#8217;d expect (customizable everything, for example) and plenty I don&amp;#8217;t care about (customizable everything, for example). Tactilely it could be better (moving cards doesn&amp;#8217;t feel quite right to me; it&amp;#8217;s a little too soggy for my liking). But it excels in feel and convenience in other areas, primarily twists in the form of its shortcuts, most of which I have seen used elsewhere, some of which I haven&amp;#8217;t – and those are the ones that make all the difference for me.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;SolSuite&lt;/i&gt; gives you hints if you do nothing, suggesting where cards might go in case you weren&amp;#8217;t paying enough attention. The aces and other cards from the stock or the tableau are automatically moved into the foundation. There&amp;#8217;s no need to grab and drag every single card into position; a click of the right-hand mouse button intelligently sends cards to where they need to go.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s easy to think that all this automation makes play less involving. The reality is, the act of playing &lt;i&gt;is&lt;/i&gt; made easier (because any remaining work is removed to focus play) but the game isn&amp;#8217;t too easy to win – there are still enough meaningful choices to make.&lt;/p&gt;

&lt;p&gt;I have to say, I&amp;#8217;d like to see convenience (and potential drama) taken even further with &lt;i&gt;Solitaire&lt;/i&gt; card games. I&amp;#8217;d like play controlled so that I get more of those memorable moments where I get to shift piles of cards around to free up different suits. I&amp;#8217;d even go so far as to want to know that every game I play can be won (but preferably not via a single linear route). I&amp;#8217;m not saying I want every game handed to me on a plate but while completely random and impossible to win card arrangements befit the real thing, the virtual version should be better.&lt;/p&gt;

&lt;p&gt;Another example of how convenience can enrich play is found in &lt;i&gt;Word Crunch&lt;/i&gt;, an extremely successful word game that Denki did for Sky many years back. &lt;i&gt;Word Crunch&lt;/i&gt; was similar to other word games at the time but there were many little twists in the treatment that made it more fun by far.&lt;/p&gt;

&lt;p&gt;The basic game is your typical &amp;#8216;anagram&amp;#8217; fare: you make words out of collections of letters. Like most versions of this game, those letters aren&amp;#8217;t random: they form at least one word, which not only provides a great focus – using all the letters to make a word makes for an incredibly satisfying moment. Unlike many newspaper variations of this game that use nine letters, &lt;i&gt;Word Crunch&lt;/i&gt; uses only six letters, which tends to make it easier to use them all.&lt;/p&gt;

&lt;p&gt;The basic game structure comprises levels and time limits, but rather than have you make every possible word, you only need to hit a percentage target; anything more counts as a bonus. Plurals are allowed so you can reuse words already found by just adding an &amp;#8216;s&amp;#8217; and that&amp;#8217;s a good feeling.&lt;/p&gt;

&lt;p&gt;There aren&amp;#8217;t too many choices – not too many words to find. The words used as a resource are pre-filtered to ensure there&amp;#8217;s a healthy number of words to make: not too many, not too few. Moreover, the word list used focuses on more commonplace words (sequels used more comprehensive word lists but not knowing half of the words makes play much less fun).&lt;/p&gt;

&lt;p&gt;For convenient reference, the words to find are arranged into obvious groups of three-, four-, five- and six-letter words. (Completing groups provides satisfying minor objectives for bonus points.) Moreover, the words are arranged in alphabetical order, which might appear to make it too easy to guess which words are missing when in fact that convenience actually adds to the fun.&lt;/p&gt;

&lt;p&gt;In the cases of &lt;i&gt;SolSuite&lt;/i&gt; and &lt;i&gt;Word Crunch&lt;/i&gt;, the increased convenience improves both feel and the necessary drama. Sure, you can take convenience too far, reducing player involvement to that of onlooker – to a state of rest – but that&amp;#8217;s down to the skill of the fun fashioner in question.&lt;/p&gt;

&lt;p&gt;Once again I&amp;#8217;m reminded of the old Indian craftsman who carved elephants from blocks of wood. When asked how he did it, he replied, &amp;#8220;I just cut away the wood that doesn&amp;#8217;t look like an elephant.&amp;#8221; The same approach applies to making play as much fun as possible: cut away what isn&amp;#8217;t fun (what&amp;#8217;s work and what&amp;#8217;s rest) to maximise what is fun.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/115672599</link><guid>http://garypenn.tumblr.com/post/115672599</guid><pubDate>Sun, 31 May 2009 09:22:00 +0100</pubDate></item><item><title>Various (1991, Deluxe Paint, Amiga)
Character and visual style...</title><description>&lt;img src="http://24.media.tumblr.com/E8bgcoWDoo430bwuPDkAFXvUo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;Various (1991, &lt;i&gt;Deluxe Paint&lt;/i&gt;, Amiga)&lt;/b&gt;&lt;br/&gt;
Character and visual style study for &lt;i&gt;Madhouse&lt;/i&gt; when it was 2D.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/115358260</link><guid>http://garypenn.tumblr.com/post/115358260</guid><pubDate>Sat, 30 May 2009 17:28:00 +0100</pubDate></item><item><title>Traffic Jam</title><description>&lt;img src="http://25.media.tumblr.com/E8bgcoWDony6kxirXfMsYGPXo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Traffic Jam&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/113234581</link><guid>http://garypenn.tumblr.com/post/113234581</guid><pubDate>Tue, 26 May 2009 14:21:00 +0100</pubDate></item><item><title>Witchy-Poo (1993, Deluxe Paint, Amiga)
Character and visual...</title><description>&lt;img src="http://25.media.tumblr.com/E8bgcoWDonxyd0kpz2Hv6on2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;Witchy-Poo (1993, &lt;i&gt;Deluxe Paint&lt;/i&gt;, Amiga)&lt;/b&gt;&lt;br/&gt;
Character and visual style study for &lt;i&gt;Madhouse&lt;/i&gt;.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/113173589</link><guid>http://garypenn.tumblr.com/post/113173589</guid><pubDate>Tue, 26 May 2009 10:31:31 +0100</pubDate></item><item><title>Groucho (1993, Deluxe Paint, Amiga)
Character and visual style...</title><description>&lt;img src="http://24.media.tumblr.com/E8bgcoWDonxyclaf3VlKOzjho1_250.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;Groucho (1993, &lt;i&gt;Deluxe Paint&lt;/i&gt;, Amiga)&lt;/b&gt;&lt;br/&gt;
Character and visual style study for &lt;i&gt;Madhouse&lt;/i&gt;.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/113173507</link><guid>http://garypenn.tumblr.com/post/113173507</guid><pubDate>Tue, 26 May 2009 10:31:11 +0100</pubDate></item><item><title>Hammers Smith (1993, Deluxe Paint, Amiga)
Character and visual...</title><description>&lt;img src="http://25.media.tumblr.com/E8bgcoWDonxybfb3CKK5fP9Do1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;Hammers Smith (1993, &lt;i&gt;Deluxe Paint&lt;/i&gt;, Amiga)&lt;/b&gt;&lt;br/&gt;
Character and visual style study for &lt;i&gt;Madhouse&lt;/i&gt;.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/113173297</link><guid>http://garypenn.tumblr.com/post/113173297</guid><pubDate>Tue, 26 May 2009 10:30:17 +0100</pubDate></item><item><title>Peachy (1993, Deluxe Paint, Amiga)
Character and visual style...</title><description>&lt;img src="http://24.media.tumblr.com/E8bgcoWDonxyc4e0suGBHSzeo1_r1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;Peachy (1993, &lt;i&gt;Deluxe Paint&lt;/i&gt;, Amiga)&lt;/b&gt;&lt;br/&gt;
Character and visual style study for &lt;i&gt;Madhouse&lt;/i&gt;.&lt;/p&gt;</description><link>http://garypenn.tumblr.com/post/113173412</link><guid>http://garypenn.tumblr.com/post/113173412</guid><pubDate>Tue, 26 May 2009 10:30:00 +0100</pubDate></item></channel></rss>
